Affichage des articles dont le libellé est Photoshop. Afficher tous les articles
Affichage des articles dont le libellé est Photoshop. Afficher tous les articles

mercredi 11 juillet 2012

Quick Tip: Create a Wet Plate Photo Effect in Photoshop

Télécharger gratuitement logiciel Quick Tip: Create a Wet Plate Photo Effect in Photoshop en quelques clics. met à jour régulièrement les informations de la version complète de logiciel Quick Tip: Create a Wet Plate Photo Effect in Photoshop sur tutorialtele.blogspot.com. c'est une version gratuite de logiciel Quick Tip: Create a Wet Plate Photo Effect in Photoshop sur tutorialtele.blogspot.com.

Recently we showed you how to replicate quick tintype photos. In this tutorial, you’ll learn how to recreate its sister technique, wet plate photography, for an intriguing yet timeless photo effect.


Tutorial Assets

The following assets were used during the production of this tutorial.


Wet Plate History

Collodion wet plate photography is an extensive process where a glass plate is prepared with several chemical solutions, transferred to a camera to expose, and then developed quickly all before it dries. This technique was used in the early 19th century to produce exquisite black and white photos with incredible detail.

Research

Wet plate photos vary in composition and detail according to the photographer’s preferences and its overall exposure time. Because each photo is unique, it’s important to treat each photo individually by applying only the attributes of the technique in Photoshop. Study the history, process, as well as dozens of examples before attempting digitally to avoid copying the effect of just one photo reference.

Attributes of Wet Plate Photos

Here are some characteristics of wet plate photography to keep in mind:

  • Wet plates are generally gray scale (no pure whites).
  • Chemicals may produce tinted photo with red, yellow, or blue undertones.
  • Streaks where the chemicals drip off are common.
  • The imperfections in each photo caused by debris, scratches, and changes in chemical reaction are what make them unique.

Step 1

Open the stock photo of the ballet shoes in Photoshop. Since the collodion technique is often used to produce haunting photos I chose this stock because I thought it would be great for creating a similar mood. Think about a possible story behind your photo, and how it will affect the overall composition as you work on it. Feel free to add notes beforehand to remind yourself which qualities of wet plate will work best for your particular reference.


Step 2

Let’s focus more on the tension and elegance of the ballet shoes by cropping the photo. Grab the crop tool and crop it so that there is roughly an equal amount of space from the top of the shoe to the bottom. Never be afraid to crop or alter a stock photo to better suit the desired composition.


Step 3

I always like to keep a copy of the original to flip back to every now and then. Duplicate the original photo, place it into a group, and name the group” Wet Plate Effect.” This will be the new group where the effects take place.


Step 4

Under the new group, right-click the copy of the original layer and duplicate it twice. Keep the bottom layer normal while you set the second layer to Hard Light, and the top layer to Multiply. The original photo is too light to work in grayscale just yet, so we want to make the tones of the photo richer before applying the black and white effect.


Step 5

Changing the color balance also helps us get more of the tonal quality we want. Go to Layer > New Adjustment Layer > Color balance and add the following properties to the Midtones, Shadows, and Highlights options. The colors are saturated in blues for now, but this option will help us later by improving tonal value.


Step 6

Now it’s time to work in grayscale. Add a new adjustment layer for Hue/Saturation and bring the saturation down to -100.


Step 7

Add a new layer above the Hue/Saturation layer. Using a low opacity, large round brush with a hardness of 0%, apply soft black shadows to the scene to emphasize the front foot. This also creates a softer transition of tones between the feet. Adjust the layer opacity by bringing it down to 92%.


Step 8

Add a new transparent layer. Using the same brush settings, select the color #939393 and build soft strokes of gray to the back foot and leg. Bring the opacity of the layer down to 50%. This technique in combination with the previous step will help to create the soft muted tones often associated with wet plate photography. Feel free to either use the Eraser Tool (E) or the layer opacity to create the desired effect for both layers.


Step 9

Add a new transparent layer. This will be used in experimenting with the smudges caused by the collodion chemical reaction. Using the same gray color (#939393) as before, apply the color to the lower right corner using a round brush with a 70px diameter, 75% hardness, and 60% opacity. Consider this the start of experimentation with the border of your “wet plate” photo. By setting the layer to Linear Light and lowering the opacity to 84%, we’ve created a soft “wet” look.


Step 10

Not all wet plates are black and white. Sometimes the chemicals create red, blue, or yellow undertones. For this tinted effect, add a new layer and fill it with the color #938e5a. Bring the opacity of the layer down to 70% and set it to Multiply. Now let’s add some texture to the photo. Create another layer and fill it with the same gray color used previously. Go to Filter > Noise > Add Noise and add an amount of 200% to the layer. Drag the Noise layer underneath the Hue/Saturation adjustment layer so that the color doesn’t show through. Set the layer to darken and bring down the opacity to 18%.


Step 11

Now let’s work on the contrast between the front and back shoe. Select the “Original copy” layer and use the Polygonal Lasso Tool (L) to trace around the entire back leg. Copy and paste the leg onto a new layer and set it to Linear Dodge. This effect makes the back leg look a little overexposed while the front leg retains its clarity.


Step 12

Right-click the “Wet Plate Effect” group and duplicate it. Now in the “Wet Plate Effect copy” group, select all the layers and merge them together. Rename the merged layer to “wetplate2.” In wet plate photography there is often a blur that moves outward from the focal point. In this case the front ballet shoe is our focal point. So right-click the “wetplate2” layer and duplicate it. Go to Filter > Blur > Motion Blur and set the angle to -90 degrees and the distance to 16 pixels. Using a large, high opacity eraser brush with a hardness of 0%, erase along the side of the ballet shoe where the bands and skin meet. This allows the layer underneath to show through to retain enough detail.


Step 13

Add a new adjustment layer for Brightness and Contrast. Set the Brightness to +91. Use a large, soft eraser brush and erase over the two large pockets of shadow on either side of the front shoe.


Step 14

Select the “Wet Plate Effect copy” group and right-click to duplicate. Just as before, select all the layers now in the “Wet Plate Effect copy 2” group and merge them together. Rename the merged layer “wetplate3.” This group will be used for the finishing touches to the photo.


Step 15

As we finish the photo we’ll continue tweaking the composition to fit the mood. Currently there is too much rich shadow to the right of the focal point. Add a new layer above “wetplate3” and fill it with the color #1d1d16. Bring the layer opacity down to 35% and use a large soft eraser brush to erase towards the left of the front ballet shoe.


Step 16

As mentioned before, one of the characteristics of wet plate photography is the streaks from where the chemicals run off. To achieve this look, paste the “MetalLeaking0033” texture from CG Textures onto a new layer. Use the Free Transform tool to adjust the texture so that the leaking effect stretches across the canvas. To achieve a subtle effect, set the layer to Linear Dodge and bring down the opacity to 2%.


Step 17

Since the overall composition is a little on the dark side, add a new layer above the texture and fill it with white. Set the layer to Overlay and bring down the opacity to 30% to brighten the photo. Notice how the mood is dramatically different from our first steps.


Step 18

These last steps will add character to our piece. Though the front ballet shoe stands out well, the tone is just a tad off from where it needs to be. Add a new layer and use a soft round brush to apply a gray color to the shoe. Set the layer to Luminosity and bring down the layer opacity to 18%.


Step 19

The imperfections during the exposure and developing process are what make each wet plate photo unique. Set the foreground color to #f4f4c9. Take a hard round brush and set it to Pen Pressure for use with your tablet. Begin building organic, low opacity shapes, by swiping the brush across the screen. Create specs and scratches by varying your pen pressure. Utilize the Eraser Tool (E) to soften or omit shapes as you see fit. Experiment until you find what works. After, bring the layer opacity down to 14%.


Step 20

To finish this effect, let’s add a hint of a border. Add a new layer and use the same brush settings to apply black strokes along the left, right, and bottom edges of the photo. Use a soft eraser brush to soften the edges for a smooth transition.


Conclusion

You can now create your own timeless photo without all the mess or smelly chemicals. Allow yourself room for experimentation and the time to study the true characteristics of this historic technique.



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How to Save and Edit an Action in Photoshop

Télécharger gratuitement logiciel How to Save and Edit an Action in Photoshop en quelques clics. met à jour régulièrement les informations de la version complète de logiciel How to Save and Edit an Action in Photoshop sur tutorialtele.blogspot.com. c'est une version gratuite de logiciel How to Save and Edit an Action in Photoshop sur tutorialtele.blogspot.com.

Actions may be able to records a complicated series of steps but that doesn’t mean that they are complicated to use. In fact, actions are quite easy to use. In this tutorial we will explain how to save, and then edit a long series of steps using actions. Let’s get started!




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Create Glossy, Plastic, 3D Text in Photoshop CS5 Extended

Télécharger gratuitement logiciel Create Glossy, Plastic, 3D Text in Photoshop CS5 Extended en quelques clics. met à jour régulièrement les informations de la version complète de logiciel Create Glossy, Plastic, 3D Text in Photoshop CS5 Extended sur tutorialtele.blogspot.com. c'est une version gratuite de logiciel Create Glossy, Plastic, 3D Text in Photoshop CS5 Extended sur tutorialtele.blogspot.com.

This tutorial will explain how to use Repoussé inside Photoshop CS5 to create an amazing 3D text effect, without the need for any other 3D software. Many different material values will be modified to accomplish the final result, and some adjustment layers will be used to enhance the outcome as well. Let’s get started!


Tutorial Assets

The following assets were used during the production of this tutorial.


Enabling OpenGL

The Repoussé will not work unless OpenGL is enabled. So go to Edit > Preferences > Performance, and make sure Enable OpenGL Drawing (under GPU Settings) is checked.

Also, go to Edit > Preferences > 3D, and make sure OpenGL (under Interactive Rendering) is enabled.


Step 1

Create a new 1024 x 768 px document, or whatever size you need depending on the text you’ll be creating. Then, set the Foreground color to #4a4f65 and the Background color to #161a28, and fill the Background with a Radial Gradient (from the center to one of the corners).

Open the More Grunge vi texture then go to Image > Adjustments > Levels, and change the Shadows value to 70 and the Gamma value to 0.70.

Go to Image > Adjustments > Hue/Saturation and change the Saturation value to -60.


Step 2

Place the texture on top of the gradient background layer and change its Blend Mode to Overlay, then resize it as needed.

Create the text in All Caps using the font Mousou Record G and the color white. The size is 255 pt, and the Tracking value is set to 100 to create more space between the letters.


Step 3

Go to 3D > Repoussé > Text Layer. A dialog box will appear telling you that this will rasterize the type layer, and you will no longer be able to modify your text. So if you are sure you don’t need to modify your text, click yes and continue.

Under the Repoussé Shape Presets, choose Inflate Sides. Then, under Extrude change the Depth to 0.1, under Inflate change the Angle to 100 and the Strength to 0.05, and under Bevel, choose Front from the Sides drop down menu, set the Height to 30, the Width to 6, and choose the Cove – Deep Contour.

This will create the basic 3D shape of the text.

From the Toolbox, use the Camera Tools to change the camera (view) angle, as we don’t want to change the mesh’s position. Once you select the Camera Tool, you can click and drag to change the values, or you can simply use the 3D Axis to do so. And if you want you can enter some exact values in the Options bar Orientation fields.

If you don’t see the 3D Axis you can get them by clicking the “Toggle misc 3D extras” icon down the 3D panel, then check the 3D Axis option.

You can save the camera position as well, by clicking the “Save the current view” icon in the Options bar then entering a name for the view. The saved view will appear down the View drop down menu in the Options bar.


Step 4

Now its time to apply the materials for each side of the mesh. First, you need to open the 3D panel (Window > 3D), then click the little arrow to the left of the mesh’s name to expand the materials list.

Select the Front Inflation Material to start modifying its values. First you need to get rid of the Diffuse texture if there is one. To do so, click the Diffuse texture icon, then choose Remove Texture. You’ll need to do the same thing for the other materials as well, as the texture might hide any applied colors.

Once you remove the texture, change the Reflection value to 25, the Illumination color to #323232, the Gloss to 80%, the Shine to 80%, the Specular color to #e7e7e7, and the Refraction value to 1.46.

Click the folder icon next to Environment then choose Load Texture and add the Bokeh Texture. This texture will appear in the reflective areas of the material.

Click the Environment texture icon then choose Edit Properties, and make sure that the U Scale and V Scale are set to 1, and the U Offset and V Offset are set to 0.


Step 5

Select the Front Bevel Material, then change the Diffuse color to #006ddc, the Opacity to 30%, the Reflection to 30, the Illumination color to #002a5f, the Glow to 95%, the Shine to 70%, the Specular color to #fcfcfc, the Ambient color to #0042b4, and the Refraction to 1.768.

Select the Extrusion Material, then change the Diffuse color to #d4d3d2, use the Bokeh texture for the Environment, change the Reflection to 10, the Illumination color to #323232, the Glow to 80%, the Shine to 70%, the Specular color to #e7e7e7, and the Refraction to 1.25.

As for the Back Bevel Material, we will use the same colors used in the Front Bevel Material, and the same Opacity and Refraction values as well, then change the Glow to 98% and the Shine to 82%. Apply the exact same values for the Back Inflation Material too.


Step 6

Click the “Toggle the misc 3D extras” icon down the 3D panel and check the “3D Light” option, and you can check the “3D Ground Plane” as well. This way you can see how the 3D lights are positioned in the scene.

Scroll down under the Materials to select the lights. Use the Light Tools to move the lights around if you want, again, by clicking and dragging, using the 3D Axis, or just typing in the values in the Options bar.

- Infinite Light 1: Make sure that the Intensity is 0.5.

- Infinite Light 2: Make sure that the Intensity is 0.4.

- Infinite Light 3: Make sure that the Intensity is 0.3.

You should get a result similar to this. Make sure that the lights are not super bright or too low.


Step 7

Click the pop-up menu arrow in the top right corner of the 3D Panel, then click the Ground Plane Shadow Catcher option, so that the shadows will be rendered without the need to create a surface to catch them.

Click Scene at the top of the 3D Panel, then choose Ray Traced Final from the Quality drop down menu.

This might take a couple of hours, but this is what the rendered scene should look like.


Step 8

Once the rendering is finished, pick the Rectangular Marquee Tool and draw a 80 x 322 px rectangle in any empty area, but try to keep the selection centered vertically. You can check the measurements in the Info panel (Window > Info), or you can create a Fixed Size selection.

Create a new layer below the 3D layer and call it “Gradient”. Set the foreground color to #56d4df and the Background color to #208dad, pick the Gradient Tool, choose the Foreground to Background gradient, and click the Reflected Gradient icon in the Options bar. Then, click in the center of the selection and drag to one of the sides.

Go to Select > Deselect to get rid of the selection. Then go to Filter > Blur > Motion Blur, set the Angle to 90 and the Distance to 500.

Duplicate the Gradient layer then move the copy a bit to the right.


Step 9

Select both Gradient layers, go to Layer > Merge Layers, then duplicate the new merged layer. Make the copy merged layer invisible by clicking the eye icon next to it.

Make sure that the visible Gradient layer is selected (active). Press Ctrl/Cmd + T to enter the Free Transform Mode, then press the Ctrl/Cmd key and move the corners of the gradient to create an illusion of a 3D background for the text.

You might need to move the four corners to get the result you want. Once you’re done hit Enter/Return to get out of the Free Transform Mode. Make the copy Gradient layer visible again.

Do the same thing for the copy Gradient layer, except this time you’ll need to adjust it vertically so that it is perpendicular to the original Gradient. After that, merge the two gradient layers, and rename the merged layer to “Gradient Background”.


Step 10

Click the Create new fill or adjustment layer icon down the Layers panel and choose Hue/Saturation, and change the Hue value to 19 and the Saturation value to -50.

Make sure that the adjustment layer is below the 3D layer so that it affects all the layers except for the 3D text layer.


Step 11

Set the Foreground color to #cbf6f4 and pick a 30 px soft round brush, then create a new layer on top of all layers, call it “Dots”, and change its Blend Mode to Overlay.

Start adding the bright dots along the blue part of the text.

Go to Filter > Blur > Motion Blur, set the angle to 0 and the Distance to 10.

Change the “Dots” layer’s Opacity to 30%, or any other value you like depending on how bright you want the dots to be.


Step 12

Click the Create new fill or adjustment layer icon and choose Photo Filter, then select the Warming Filter (81).

Click the Create new fill or adjustment layer icon once again and this time choose Gradient Map. Then change the adjustment layer’s Blend Mode to Multiply and the Opacity to 70%.

Click the Gradient box to assign the gradient colors.

Only two colors are used, the color #6fb3b3 to the left, and white (#ffffff) to the right.

Make sure that the adjustment layers are on top of all layers. They will intensify the final effect colors and make them more vivid.


Final Image



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